Game render scale and pixel workload

PC / FPS

Apply one linear render percentage to both display dimensions. Pixel workload changes with the square of that percentage. Upscalers may round internally; pixel count alone cannot predict FPS or image quality.

Result

Render width (px)
1,920
Render height (px)
1,080
Pixel workload (%)
56.25

Formula

render dimension = round(display dimension × scale / 100); pixel % = scale² / 100

Related game questions

FPS, mouse & performance tools

Using this reference

The scale applies to both width and height. At 75%, a 2560 × 1440 image becomes 1920 × 1080, which is 56.25% of the original pixel count. A 25% reduction in each dimension is therefore not merely a 25% reduction in pixels.

Compare the resulting dimensions before changing a game setting. This counts pixels; it does not predict FPS or the quality of a specific upscaler. Games can round internal dimensions differently or apply dynamic resolution, so the actual render size may vary.

Sources and scope

Public source snapshot; changes after this version may differ. 2026-11-03