FPS, mouse & performance tools

Start with the setting you want to understand. These tools explain their formulas and assumptions; they do not measure your game’s FPS.

Names are source identifiers, not official translations.

Where to start

FPS, mouse & performance tools has 12 entries in this collection, including Mouse sensitivity: eDPI, cm/360 and DPI changes, Horizontal and vertical FOV for a game display, and FPS and frame time budget. Search for the item or character you already know, then open its page to check the recorded variants. The result count is the number of references, not a ranking of recommendations.

Before you choose

At 60 FPS, a frame lasts about 16.67 ms; at 120 FPS, about 8.33 ms; at 144 FPS, about 6.94 ms. Doubling frame rate halves the time available for a frame. The improvement from adding 30 FPS therefore depends on your starting point.

Try your current rate and your target separately, then compare their millisecond budgets. These are steady-rate equivalents. A game can average the target FPS and still have noticeable long frames; use the frametime-sample tool when you have a log.

Sources and scope

Public source snapshot; changes after this version may differ. 2026-11-03