Mouse sensitivity: eDPI, cm/360 and DPI changes
PC / FPS
Keep the same turn distance when changing DPI. Enter the game’s yaw coefficient; eDPI alone cannot compare different games. Raw input, no acceleration and a linear sensitivity scale are assumed.
Result
- eDPI
- 800
- cm/360
- 51.9545
- Sensitivity at new DPI
- 0.5
Formula
eDPI = DPI × sensitivity; cm/360 = 360 × 2.54 / (DPI × sensitivity × yaw); new sensitivity = old DPI × old sensitivity / new DPI
Related game questions
- Horizontal and vertical FOV for a game display
- FPS and frame time budget
- Analyze a game frametime sample
- Summarize gaming ping samples
- Gaming packet loss from sent and received counts
- How much space will a gameplay recording use?
- Game download time from size and bandwidth
- Radial controller deadzone preview
Using this reference
Keep the yaw value tied to the game you are comparing. eDPI combines DPI and sensitivity, but equal eDPI across games with different yaw values does not imply equal physical travel. The cm/360 result is the useful check when the yaw model applies.
For a DPI change within the same settings model, enter the old DPI, old sensitivity and new DPI. For example, doubling DPI calls for halving sensitivity to preserve their product. Do not carry that result into scoped or accelerated input without checking how those modes are handled.
Sources and scope
Public source snapshot; changes after this version may differ. 2026-11-03