Summarize gaming ping samples
PC / FPS
Enter measured round-trip times in ms. The summary reports mean, P95 and population standard deviation. It sends no network probes and cannot locate the cause of lag.
Result
- Sample count
- 8
- Mean (ms)
- 27
- P95 (ms)
- 42
- Standard deviation (ms)
- 5.7879
Formula
mean = ΣRTT / N; P95 = sorted[ceil(N × 0.95)]; σ = √(Σ(RTT − mean)² / N)
Related game questions
- Mouse sensitivity: eDPI, cm/360 and DPI changes
- Horizontal and vertical FOV for a game display
- FPS and frame time budget
- Analyze a game frametime sample
- Gaming packet loss from sent and received counts
- How much space will a gameplay recording use?
- Game download time from size and bandwidth
- Radial controller deadzone preview
Using this reference
Paste measurements from one comparable session, separated by spaces, newlines or semicolons. Keep the units consistent. Combining different servers, routes or graphics settings makes the summary harder to interpret because it mixes conditions as well as measurements.
Read the average beside the upper percentile. A percentile describes this sample, not a maximum that future measurements cannot exceed. With very few measurements, one unusual value can dominate the tail. Save the original sample before changing settings so you can compare another run of similar length.
Sources and scope
Public source snapshot; changes after this version may differ. 2026-11-03