Horizontal and vertical FOV for a game display

PC / FPS

Convert a rectilinear horizontal FOV to vertical FOV using the active viewport ratio. A game with a fixed baseline or fisheye camera may interpret its slider differently.

Result

Vertical FOV (°)
58.7155

Formula

vFOV = 2 × atan(tan(hFOV / 2) × height / width)

Related game questions

FPS, mouse & performance tools

Using this reference

Check whether the game asks for horizontal or vertical FOV before using the result. This tool takes a horizontal angle and converts it using the entered aspect ratio. Swapping width and height changes the geometry; it is not another way to enter the same display.

For a 16:9 display, 90° horizontal is about 58.72° vertical. Use that as a quick input check, then enter your own dimensions. This geometric conversion does not account for a game that locks FOV to a reference aspect ratio or changes it while aiming.

Sources and scope

Public source snapshot; changes after this version may differ. 2026-11-03