Gaming packet loss from sent and received counts
PC / FPS
Use counters from the same measurement window. Missing replies may reflect filtering as well as loss; this observed percentage does not predict future matches.
Result
- Missing replies
- 8
- Observed loss (%)
- 0.8
Formula
missing = sent − received; loss % = 100 × missing / sent
Related game questions
Using this reference
Enter sent and received counts from the same measurement window. The received count cannot exceed the sent count in this model. For example, 1000 sent and 992 received leaves 8 missing packets, or 0.8%.
This calculation measures the missing share of that sample. It does not locate the loss or tell you whether the local connection, route or destination caused it. Keep the target and test duration consistent when comparing a second sample; a short clean test does not rule out an intermittent problem.
Sources and scope
Public source snapshot; changes after this version may differ. 2026-11-03