FPS and frame time budget

PC / FPS

At a steady frame rate, one frame has 1000/FPS milliseconds. This reciprocal does not measure input latency, stutter or the separate CPU and GPU workloads.

Result

Frame time (ms)
6.9444

Formula

ms/frame = 1000 / FPS

Related game questions

FPS, mouse & performance tools

Using this reference

At 60 FPS, a frame lasts about 16.67 ms; at 120 FPS, about 8.33 ms; at 144 FPS, about 6.94 ms. Doubling frame rate halves the time available for a frame. The improvement from adding 30 FPS therefore depends on your starting point.

Try your current rate and your target separately, then compare their millisecond budgets. These are steady-rate equivalents. A game can average the target FPS and still have noticeable long frames; use the frametime-sample tool when you have a log.

Sources and scope

Public source snapshot; changes after this version may differ. 2026-11-03