Fishing Boat · Age of Empires IV: Unit costs and base values
Fishing Boat · wood × 75
What the data says
Fishing Boat · 2 · ab
Age
2
Civilizations
ab
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · ay
Age
2
Civilizations
ay
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · by
Age
2
Civilizations
by
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · ch
Age
2
Civilizations
ch
Base health
100
Base movement speed
1.5
Recipe / training time (s)
25
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · de
Age
2
Civilizations
de
Base health
150
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · en
Age
2
Civilizations
en
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
68
Fishing Boat · 2 · fr
Age
2
Civilizations
fr
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · gol
Age
2
Civilizations
gol
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · hr
Age
2
Civilizations
hr
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 1 · hl
Age
1
Civilizations
hl
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · ja
Age
2
Civilizations
ja
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
56
Fishing Boat · 2 · je
Age
2
Civilizations
je
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 1 · jin
Age
1
Civilizations
jin
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · kt
Age
2
Civilizations
kt
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · mac
Age
2
Civilizations
mac
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · ma
Age
2
Civilizations
ma
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · mo
Age
2
Civilizations
mo
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · od
Age
2
Civilizations
od
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · ot
Age
2
Civilizations
ot
Base health
100
Base movement speed
1.65
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · sco
Age
2
Civilizations
sco
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · sen
Age
2
Civilizations
sen
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
56
Fishing Boat · 2 · tug
Age
2
Civilizations
tug
Base health
150
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Fishing Boat · 2 · zx
Age
2
Civilizations
zx
Base health
100
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
wood
75
Using this reference
Check the version of Fishing Boat before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Fishing Boat. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 300.
One useful comparison
For Base health, Fishing Boat is listed at 100, compared with 225 for Trade Ship: a difference of 125. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
Side-by-side reference
Detail
Fishing Boat · 2 · ab
Archer
Difference
Age
2
2
0
Civilizations
ab
ab
—
Base health
100
70
30
Base movement speed
1.5
1.25
0.25
Recipe / training time (s)
30
15
15
Population cost
1
1
0
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.