Age of Empires IV

Trade Ship · Age of Empires IV: Unit costs and base values

Trade Ship · wood × 100 + gold × 100

What the data says

Trade Ship · 2 · ab

Age
2
Civilizations
ab
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · ay

Age
2
Civilizations
ay
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · by

Age
2
Civilizations
by
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · ch

Age
2
Civilizations
ch
Base health
225
Base movement speed
1.5
Recipe / training time (s)
25
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · de

Age
2
Civilizations
de
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · en

Age
2
Civilizations
en
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood90
gold90

Trade Ship · 2 · fr

Age
2
Civilizations
fr
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · gol

Age
2
Civilizations
gol
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · hr

Age
2
Civilizations
hr
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · hl

Age
2
Civilizations
hl
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · ja

Age
2
Civilizations
ja
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · je

Age
2
Civilizations
je
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · jin

Age
2
Civilizations
jin
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · mac

Age
2
Civilizations
mac
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · ma

Age
2
Civilizations
ma
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · mo

Age
2
Civilizations
mo
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · od

Age
2
Civilizations
od
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · ot

Age
2
Civilizations
ot
Base health
225
Base movement speed
1.65
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · sco

Age
2
Civilizations
sco
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · sen

Age
2
Civilizations
sen
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · tug

Age
2
Civilizations
tug
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · vik

Age
2
Civilizations
vik
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Trade Ship · 2 · zx

Age
2
Civilizations
zx
Base health
225
Base movement speed
1.5
Recipe / training time (s)
30
Population cost
2
Direct ingredients · Output per craft: 1
DetailValue
wood100
gold100

Using this reference

Check the version of Trade Ship before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Trade Ship. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 400 and gold × 400.

One useful comparison

For Base health, Trade Ship is listed at 225, compared with 100 for Fishing Boat: a difference of 125. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • wood × 100
  • gold × 100

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailTrade Ship · 2 · abArcherDifference
Age220
Civilizationsabab—
Base health22570155
Base movement speed1.51.250.25
Recipe / training time (s)301515
Population cost211

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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