Age of Empires IV

Battering Ram · Age of Empires IV: Unit costs and base values

Battering Ram · wood × 200

What the data says

Battering Ram · 1 · ab

Age
1
Civilizations
ab
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ay

Age
2
Civilizations
ay
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ch

Age
2
Civilizations
ch
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · de

Age
2
Civilizations
de
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · en

Age
2
Civilizations
en
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · fr

Age
2
Civilizations
fr
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · gol

Age
2
Civilizations
gol
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · hr

Age
2
Civilizations
hr
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · hl

Age
2
Civilizations
hl
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ja

Age
2
Civilizations
ja
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · je

Age
2
Civilizations
je
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · jin

Age
2
Civilizations
jin
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · kt

Age
2
Civilizations
kt
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ma

Age
2
Civilizations
ma
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · mo

Age
2
Civilizations
mo
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · od

Age
2
Civilizations
od
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ot

Age
2
Civilizations
ot
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · ru

Age
2
Civilizations
ru
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · sco

Age
2
Civilizations
sco
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · sen

Age
2
Civilizations
sen
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · tug

Age
2
Civilizations
tug
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · vik

Age
2
Civilizations
vik
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Battering Ram · 2 · zx

Age
2
Civilizations
zx
Base health
410
Base movement speed
0.75
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
wood200

Using this reference

Check the version of Battering Ram before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

What changes between variants

Battering Ram includes 23 recorded variants. Comparing Battering Ram · 1 · ab with Battering Ram · 2 · zx changes these fields: Age: 1 → 2. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

A worked example

Suppose you want 4 × Battering Ram. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 800.

One useful comparison

For Base health, Battering Ram is listed at 410, compared with 330 for Cheirosiphon: a difference of 80. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • wood × 200

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailBattering Ram · 1 · abArcherDifference
Age12-1
Civilizationsabab—
Base health41070340
Base movement speed0.751.25-0.5
Recipe / training time (s)351520
Population cost110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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