Crossbowman · Age of Empires IV: Unit costs and base values
Crossbowman · food × 80 + gold × 40
What the data says
Crossbowman · 3 · ab
Age
3
Civilizations
ab
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · ab
Age
4
Civilizations
ab
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · ay
Age
3
Civilizations
ay
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · ay
Age
4
Civilizations
ay
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · by
Age
3
Civilizations
by
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · by
Age
4
Civilizations
by
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · ch
Age
3
Civilizations
ch
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · ch
Age
4
Civilizations
ch
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · de
Age
3
Civilizations
de
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · de
Age
4
Civilizations
de
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · en
Age
3
Civilizations
en
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · en
Age
4
Civilizations
en
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · gol
Age
3
Civilizations
gol
Base health
80
Base movement speed
1.125
Recipe / training time (s)
45
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · gol
Age
4
Civilizations
gol
Base health
95
Base movement speed
1.125
Recipe / training time (s)
45
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · hr
Age
3
Civilizations
hr
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · hr
Age
4
Civilizations
hr
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · hl
Age
3
Civilizations
hl
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · hl
Age
4
Civilizations
hl
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · jin
Age
3
Civilizations
jin
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · jin
Age
4
Civilizations
jin
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · kt
Age
3
Civilizations
kt
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · kt
Age
4
Civilizations
kt
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · mac
Age
3
Civilizations
mac
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · mac
Age
4
Civilizations
mac
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · mo
Age
3
Civilizations
mo
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · mo
Age
4
Civilizations
mo
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · ot
Age
3
Civilizations
ot
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · ot
Age
4
Civilizations
ot
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · ru
Age
3
Civilizations
ru
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · ru
Age
4
Civilizations
ru
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · sco
Age
3
Civilizations
sco
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · sco
Age
4
Civilizations
sco
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · tug
Age
3
Civilizations
tug
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · tug
Age
4
Civilizations
tug
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Crossbowman · 3 · zx
Age
3
Civilizations
zx
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Elite Crossbowman · 4 · zx
Age
4
Civilizations
zx
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
80
gold
40
Using this reference
Check the version of Crossbowman before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
What changes between variants
Crossbowman includes 36 recorded variants. Comparing Crossbowman · 3 · ab with Elite Crossbowman · 4 · zx changes these fields: Age: 3 → 4 and Base health: 80 → 95. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.
A worked example
Suppose you want 4 × Crossbowman. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 320 and gold × 160.
One useful comparison
For Base health, Crossbowman is listed at 80, compared with 70 for Archer: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
Side-by-side reference
Detail
Crossbowman · 3 · ab
Archer
Difference
Age
3
2
1
Civilizations
ab
ab
—
Base health
80
70
10
Base movement speed
1.125
1.25
-0.125
Recipe / training time (s)
22.5
15
7.5
Population cost
1
1
0
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.