Age of Empires IV

Crossbowman · Age of Empires IV: Unit costs and base values

Crossbowman · food × 80 + gold × 40

What the data says

Crossbowman · 3 · ab

Age
3
Civilizations
ab
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · ab

Age
4
Civilizations
ab
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · ay

Age
3
Civilizations
ay
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · ay

Age
4
Civilizations
ay
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · by

Age
3
Civilizations
by
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · by

Age
4
Civilizations
by
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · ch

Age
3
Civilizations
ch
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · ch

Age
4
Civilizations
ch
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · de

Age
3
Civilizations
de
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · de

Age
4
Civilizations
de
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · en

Age
3
Civilizations
en
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · en

Age
4
Civilizations
en
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · gol

Age
3
Civilizations
gol
Base health
80
Base movement speed
1.125
Recipe / training time (s)
45
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · gol

Age
4
Civilizations
gol
Base health
95
Base movement speed
1.125
Recipe / training time (s)
45
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · hr

Age
3
Civilizations
hr
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · hr

Age
4
Civilizations
hr
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · hl

Age
3
Civilizations
hl
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · hl

Age
4
Civilizations
hl
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · jin

Age
3
Civilizations
jin
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · jin

Age
4
Civilizations
jin
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · kt

Age
3
Civilizations
kt
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · kt

Age
4
Civilizations
kt
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · mac

Age
3
Civilizations
mac
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · mac

Age
4
Civilizations
mac
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · mo

Age
3
Civilizations
mo
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · mo

Age
4
Civilizations
mo
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · ot

Age
3
Civilizations
ot
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · ot

Age
4
Civilizations
ot
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · ru

Age
3
Civilizations
ru
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · ru

Age
4
Civilizations
ru
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · sco

Age
3
Civilizations
sco
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · sco

Age
4
Civilizations
sco
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · tug

Age
3
Civilizations
tug
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · tug

Age
4
Civilizations
tug
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Crossbowman · 3 · zx

Age
3
Civilizations
zx
Base health
80
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Elite Crossbowman · 4 · zx

Age
4
Civilizations
zx
Base health
95
Base movement speed
1.125
Recipe / training time (s)
22.5
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food80
gold40

Using this reference

Check the version of Crossbowman before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

What changes between variants

Crossbowman includes 36 recorded variants. Comparing Crossbowman · 3 · ab with Elite Crossbowman · 4 · zx changes these fields: Age: 3 → 4 and Base health: 80 → 95. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

A worked example

Suppose you want 4 × Crossbowman. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 320 and gold × 160.

One useful comparison

For Base health, Crossbowman is listed at 80, compared with 70 for Archer: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • food × 80
  • gold × 40

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailCrossbowman · 3 · abArcherDifference
Age321
Civilizationsabab—
Base health807010
Base movement speed1.1251.25-0.125
Recipe / training time (s)22.5157.5
Population cost110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

Age of Empires IV · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →