Age of Empires IV
Camel Archer · Age of Empires IV: Unit costs and base values
Camel Archer · food × 170 + wood × 60
What the data says
Camel Archer · 2 · ab
- Age
- 2
- Civilizations
- ab
- Base health
- 150
- Base movement speed
- 1.625
- Recipe / training time (s)
- 35
- Population cost
- 1
| Detail | Value |
|---|---|
| food | 170 |
| wood | 60 |
Veteran Camel Archer · 3 · ab
- Age
- 3
- Civilizations
- ab
- Base health
- 175
- Base movement speed
- 1.625
- Recipe / training time (s)
- 35
- Population cost
- 1
| Detail | Value |
|---|---|
| food | 170 |
| wood | 60 |
Elite Camel Archer · 4 · ab
- Age
- 4
- Civilizations
- ab
- Base health
- 200
- Base movement speed
- 1.625
- Recipe / training time (s)
- 35
- Population cost
- 1
| Detail | Value |
|---|---|
| food | 170 |
| wood | 60 |
Camel Archer · 2 · by
- Age
- 2
- Civilizations
- by
- Base health
- 150
- Base movement speed
- 1.625
- Recipe / training time (s)
- 80
- Population cost
- 1
Veteran Camel Archer · 3 · by
- Age
- 3
- Civilizations
- by
- Base health
- 175
- Base movement speed
- 1.625
- Recipe / training time (s)
- 80
- Population cost
- 1
Elite Camel Archer · 4 · by
- Age
- 4
- Civilizations
- by
- Base health
- 200
- Base movement speed
- 1.625
- Recipe / training time (s)
- 80
- Population cost
- 1
Using this reference
Check the version of Camel Archer before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
What changes between variants
Camel Archer includes 6 recorded variants. Comparing Camel Archer · 2 · ab with Elite Camel Archer · 4 · by changes these fields: Age: 2 → 4, Base health: 150 → 200, and Recipe / training time (s): 35 → 80. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.
A worked example
Suppose you want 4 × Camel Archer. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 680 and wood × 240.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- food × 170
- wood × 60
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Camel Archer · 2 · ab | Archer | Difference |
|---|---|---|---|
| Age | 2 | 2 | 0 |
| Civilizations | ab | ab | — |
| Base health | 150 | 70 | 80 |
| Base movement speed | 1.625 | 1.25 | 0.375 |
| Recipe / training time (s) | 35 | 15 | 20 |
| Population cost | 1 | 1 | 0 |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Age of Empires IV · Sources and snapshot ↗
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