Age of Empires IV

Camel Archer · Age of Empires IV: Unit costs and base values

Camel Archer · food × 170 + wood × 60

What the data says

Camel Archer · 2 · ab

Age
2
Civilizations
ab
Base health
150
Base movement speed
1.625
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food170
wood60

Veteran Camel Archer · 3 · ab

Age
3
Civilizations
ab
Base health
175
Base movement speed
1.625
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food170
wood60

Elite Camel Archer · 4 · ab

Age
4
Civilizations
ab
Base health
200
Base movement speed
1.625
Recipe / training time (s)
35
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food170
wood60

Camel Archer · 2 · by

Age
2
Civilizations
by
Base health
150
Base movement speed
1.625
Recipe / training time (s)
80
Population cost
1

Veteran Camel Archer · 3 · by

Age
3
Civilizations
by
Base health
175
Base movement speed
1.625
Recipe / training time (s)
80
Population cost
1

Elite Camel Archer · 4 · by

Age
4
Civilizations
by
Base health
200
Base movement speed
1.625
Recipe / training time (s)
80
Population cost
1

Using this reference

Check the version of Camel Archer before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

What changes between variants

Camel Archer includes 6 recorded variants. Comparing Camel Archer · 2 · ab with Elite Camel Archer · 4 · by changes these fields: Age: 2 → 4, Base health: 150 → 200, and Recipe / training time (s): 35 → 80. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

A worked example

Suppose you want 4 × Camel Archer. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 680 and wood × 240.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • food × 170
  • wood × 60

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailCamel Archer · 2 · abArcherDifference
Age220
Civilizationsabab—
Base health1507080
Base movement speed1.6251.250.375
Recipe / training time (s)351520
Population cost110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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