Age of Empires IV

Scout · Age of Empires IV: Unit costs and base values

Scout · food × 65

What the data says

Scout · 1 · ab

Age
1
Civilizations
ab
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · ay

Age
1
Civilizations
ay
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · by

Age
1
Civilizations
by
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · ch

Age
1
Civilizations
ch
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · de

Age
1
Civilizations
de
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · en

Age
1
Civilizations
en
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · fr

Age
1
Civilizations
fr
Base health
110
Base movement speed
1.625
Recipe / training time (s)
21
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · gol

Age
1
Civilizations
gol
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · hr

Age
1
Civilizations
hr
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · hl

Age
1
Civilizations
hl
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · ja

Age
1
Civilizations
ja
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · je

Age
1
Civilizations
je
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · jin

Age
1
Civilizations
jin
Base health
110
Base movement speed
1.625
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food40

Scout · 1 · kt

Age
1
Civilizations
kt
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · mac

Age
1
Civilizations
mac
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Vanguard Scout · 1 · ma

Age
1
Civilizations
ma
Base health
110
Base movement speed
1.625
Recipe / training time (s)
14
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food90

Scout · 1 · mo

Age
1
Civilizations
mo
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · od

Age
1
Civilizations
od
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · ot

Age
1
Civilizations
ot
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · ru

Age
1
Civilizations
ru
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Ghillie · 1 · sco

Age
1
Civilizations
sco
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · sen

Age
1
Civilizations
sen
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · tug

Age
1
Civilizations
tug
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · vik

Age
1
Civilizations
vik
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Scout · 1 · zx

Age
1
Civilizations
zx
Base health
110
Base movement speed
1.625
Recipe / training time (s)
23
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food65

Using this reference

Check the version of Scout before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Scout. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 260.

One useful comparison

For Base health, Scout is listed at 110, compared with 125 for Horseman: a difference of 15. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • food × 65

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailScout · 1 · abArcherDifference
Age12-1
Civilizationsabab—
Base health1107040
Base movement speed1.6251.250.375
Recipe / training time (s)23158
Population cost110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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