Teamfight Tactics

Zeri · Teamfight Tactics: Unit costs and base values

Zeri · Base resource cost: 2 · Traits: Firelight · Sniper · Role: ADCarry

What the data says

Zeri

Base resource cost
2
Traits
Firelight · Sniper
Role
ADCarry
Base health
600
Base attack damage
51
Base armor
20
Base magic resistance
20
Base attacks per second
0.75
Mana to cast
3
Starting mana
0
Base range
6
Ability
Living Battery

Using this reference

Check the version of Zeri before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

One useful comparison

For Base resource cost, Zeri is listed at 2, compared with 3 for Scar: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailZeriSingedDifference
Base resource cost211
TraitsFirelight · SniperChem-Baron · Sentinel—
RoleADCarryAPTank—
Base health600650-50
Base attack damage5155-4
Base armor2040-20
Base magic resistance2040-20
Base attacks per second0.750.60.15
Mana to cast350-47
Starting mana000
Base range615
AbilityLiving BatteryDangerous Mutations—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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