Villager · Age of Empires IV: Unit costs and base values
Villager · food × 50
What the data says
Villager · 1 · ab
Age
1
Civilizations
ab
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ay
Age
1
Civilizations
ay
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · by
Age
1
Civilizations
by
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ch
Age
1
Civilizations
ch
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · de
Age
1
Civilizations
de
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · en
Age
1
Civilizations
en
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · fr
Age
1
Civilizations
fr
Base health
50
Base movement speed
1.125
Recipe / training time (s)
19
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · gol
Age
1
Civilizations
gol
Base health
50
Base movement speed
1.125
Recipe / training time (s)
37
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · hr
Age
1
Civilizations
hr
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · hl
Age
1
Civilizations
hl
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ja
Age
1
Civilizations
ja
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · je
Age
1
Civilizations
je
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · jin
Age
1
Civilizations
jin
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · kt
Age
1
Civilizations
kt
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · mac
Age
1
Civilizations
mac
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ma
Age
1
Civilizations
ma
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · mo
Age
1
Civilizations
mo
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ot
Age
1
Civilizations
ot
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · ru
Age
1
Civilizations
ru
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · sco
Age
1
Civilizations
sco
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · sen
Age
1
Civilizations
sen
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · tug
Age
1
Civilizations
tug
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · vik
Age
1
Civilizations
vik
Base health
50
Base movement speed
1.125
Recipe / training time (s)
22
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Villager · 1 · zx
Age
1
Civilizations
zx
Base health
50
Base movement speed
1.125
Recipe / training time (s)
20
Population cost
1
Direct ingredients · Output per craft: 1
Detail
Value
food
50
Using this reference
Check the version of Villager before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Villager. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 200.
One useful comparison
For Base health, Villager is listed at 50, compared with 90 for Atabeg: a difference of 40. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
Side-by-side reference
Detail
Villager · 1 · ab
Archer
Difference
Age
1
2
-1
Civilizations
ab
ab
—
Base health
50
70
-20
Base movement speed
1.125
1.25
-0.125
Recipe / training time (s)
20
15
5
Population cost
1
1
0
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.