Bombard · Age of Empires IV: Unit costs and base values
Bombard · wood × 350 + gold × 500
What the data says
Bombard · 4 · by
Age
4
Civilizations
by
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · ch
Age
4
Civilizations
ch
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · de
Age
4
Civilizations
de
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · en
Age
4
Civilizations
en
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · gol
Age
4
Civilizations
gol
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · ja
Age
4
Civilizations
ja
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · jin
Age
4
Civilizations
jin
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · mac
Age
4
Civilizations
mac
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · ma
Age
4
Civilizations
ma
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · mo
Age
4
Civilizations
mo
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · ru
Age
4
Civilizations
ru
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · sen
Age
4
Civilizations
sen
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · tug
Age
4
Civilizations
tug
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · vik
Age
4
Civilizations
vik
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Bombard · 4 · zx
Age
4
Civilizations
zx
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
Detail
Value
wood
350
gold
500
Using this reference
Check the version of Bombard before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Bombard. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 1400 and gold × 2000.
One useful comparison
For Base health, Bombard is listed at 210, compared with 200 for Culverin: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
Side-by-side reference
Detail
Bombard · 4 · by
Archer
Difference
Age
4
2
2
Civilizations
by
ab
—
Base health
210
70
140
Base movement speed
0.75
1.25
-0.5
Recipe / training time (s)
45
15
30
Population cost
3
1
2
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.