Age of Empires IV

Bombard · Age of Empires IV: Unit costs and base values

Bombard · wood × 350 + gold × 500

What the data says

Bombard · 4 · by

Age
4
Civilizations
by
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · ch

Age
4
Civilizations
ch
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · de

Age
4
Civilizations
de
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · en

Age
4
Civilizations
en
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · gol

Age
4
Civilizations
gol
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · ja

Age
4
Civilizations
ja
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · jin

Age
4
Civilizations
jin
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · mac

Age
4
Civilizations
mac
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · ma

Age
4
Civilizations
ma
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · mo

Age
4
Civilizations
mo
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · ru

Age
4
Civilizations
ru
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · sen

Age
4
Civilizations
sen
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · tug

Age
4
Civilizations
tug
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · vik

Age
4
Civilizations
vik
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Bombard · 4 · zx

Age
4
Civilizations
zx
Base health
210
Base movement speed
0.75
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood350
gold500

Using this reference

Check the version of Bombard before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Bombard. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 1400 and gold × 2000.

One useful comparison

For Base health, Bombard is listed at 210, compared with 200 for Culverin: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • wood × 350
  • gold × 500

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailBombard · 4 · byArcherDifference
Age422
Civilizationsbyab—
Base health21070140
Base movement speed0.751.25-0.5
Recipe / training time (s)451530
Population cost312

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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