Age of Empires IV

Culverin · Age of Empires IV: Unit costs and base values

Culverin · wood × 325 + gold × 550

What the data says

Culverin · 4 · ab

Age
4
Civilizations
ab
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Culverin · 4 · ay

Age
4
Civilizations
ay
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Culverin · 4 · hr

Age
4
Civilizations
hr
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Culverin · 4 · hl

Age
4
Civilizations
hl
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Culverin · 4 · od

Age
4
Civilizations
od
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Culverin · 4 · sco

Age
4
Civilizations
sco
Base health
200
Base movement speed
0.625
Recipe / training time (s)
45
Population cost
3
Direct ingredients · Output per craft: 1
DetailValue
wood325
gold550

Using this reference

Check the version of Culverin before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Culverin. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 1300 and gold × 2200.

One useful comparison

For Base health, Culverin is listed at 200, compared with 210 for Bombard: a difference of 10. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • wood × 325
  • gold × 550

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailCulverin · 4 · abArcherDifference
Age422
Civilizationsabab—
Base health20070130
Base movement speed0.6251.25-0.625
Recipe / training time (s)451530
Population cost312

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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