VALORANT

Sheriff · VALORANT: Loadout and base reference

Sheriff · Shots per second: 4 · Magazine capacity: 6 · Reload / attack interval (s): 2.25

What the data says

0–30 m

Shots per second
4
Magazine capacity
6
Reload / attack interval (s)
2.25
Equip time (s)
1
Pellets per shot
1
Base price / credits
800
Head damage in this band
159.5
Body damage in this band
55
Leg damage in this band
46.75

30–50 m

Shots per second
4
Magazine capacity
6
Reload / attack interval (s)
2.25
Equip time (s)
1
Pellets per shot
1
Base price / credits
800
Head damage in this band
145
Body damage in this band
50
Leg damage in this band
42.5

Using this reference

Use Sheriff as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Sheriff includes 2 recorded variants. Comparing 0–30 m with 30–50 m changes these fields: Head damage in this band: 159.5 → 145, Body damage in this band: 55 → 50, and Leg damage in this band: 46.75 → 42.5. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Sheriff is listed at 159.5, compared with 160 for Vandal: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–30 mOdinDifference
Shots per second412-8
Magazine capacity6100-94
Reload / attack interval (s)2.255-2.75
Equip time (s)11.25-0.25
Pellets per shot110
Base price / credits8003200-2400
Head damage in this band159.59564.5
Body damage in this band553817
Leg damage in this band46.7532.314.45

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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