VALORANT

Bucky · VALORANT: Loadout and base reference

Bucky · Shots per second: 1.1 · Magazine capacity: 5 · Reload / attack interval (s): 2.5

What the data says

0–8 m

Shots per second
1.1
Magazine capacity
5
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
15
Base price / credits
850
Head damage in this band
34
Body damage in this band
17
Leg damage in this band
14

8–12 m

Shots per second
1.1
Magazine capacity
5
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
15
Base price / credits
850
Head damage in this band
26
Body damage in this band
13
Leg damage in this band
11.05

12–50 m

Shots per second
1.1
Magazine capacity
5
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
15
Base price / credits
850
Head damage in this band
18
Body damage in this band
9
Leg damage in this band
7.65

Using this reference

Use Bucky as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Bucky includes 3 recorded variants. Comparing 0–8 m with 12–50 m changes these fields: Head damage in this band: 34 → 18, Body damage in this band: 17 → 9, and Leg damage in this band: 14 → 7.65. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Bucky is listed at 34, compared with 22 for Shorty: a difference of 12. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–8 mOdinDifference
Shots per second1.112-10.9
Magazine capacity5100-95
Reload / attack interval (s)2.55-2.5
Equip time (s)11.25-0.25
Pellets per shot15114
Base price / credits8503200-2350
Head damage in this band3495-61
Body damage in this band1738-21
Leg damage in this band1432.3-18.3

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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