VALORANT

Phantom · VALORANT: Loadout and base reference

Phantom · Shots per second: 11 · Magazine capacity: 30 · Reload / attack interval (s): 2.5

What the data says

0–20 m

Shots per second
11
Magazine capacity
30
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
1
Base price / credits
2900
Head damage in this band
156
Body damage in this band
39
Leg damage in this band
33.15

20–50 m

Shots per second
11
Magazine capacity
30
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
1
Base price / credits
2900
Head damage in this band
140
Body damage in this band
35
Leg damage in this band
29.75

Using this reference

Use Phantom as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Phantom includes 2 recorded variants. Comparing 0–20 m with 20–50 m changes these fields: Head damage in this band: 156 → 140, Body damage in this band: 39 → 35, and Leg damage in this band: 33.15 → 29.75. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Phantom is listed at 156, compared with 159.5 for Sheriff: a difference of 3.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–20 mOdinDifference
Shots per second1112-1
Magazine capacity30100-70
Reload / attack interval (s)2.55-2.5
Equip time (s)11.25-0.25
Pellets per shot110
Base price / credits29003200-300
Head damage in this band1569561
Body damage in this band39381
Leg damage in this band33.1532.30.85

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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