VALORANT

Vandal · VALORANT: Loadout and base reference

Vandal · Shots per second: 9.75 · Magazine capacity: 25 · Reload / attack interval (s): 2.5

What the data says

0–50 m

Shots per second
9.75
Magazine capacity
25
Reload / attack interval (s)
2.5
Equip time (s)
1
Pellets per shot
1
Base price / credits
2900
Head damage in this band
160
Body damage in this band
40
Leg damage in this band
34

Using this reference

Use Vandal as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

One useful comparison

For Head damage in this band, Vandal is listed at 160, compared with 159.5 for Sheriff: a difference of 0.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–50 mOdinDifference
Shots per second9.7512-2.25
Magazine capacity25100-75
Reload / attack interval (s)2.55-2.5
Equip time (s)11.25-0.25
Pellets per shot110
Base price / credits29003200-300
Head damage in this band1609565
Body damage in this band40382
Leg damage in this band3432.31.7

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

VALORANT · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →