Age of Empires IV

Ghulam · Age of Empires IV: Unit costs and base values

Ghulam · food × 110 + gold × 30

What the data says

Ghulam · 3 · ab

Age
3
Civilizations
ab
Base health
195
Base movement speed
1.1875
Recipe / training time (s)
25
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food110
gold30

Elite Ghulam · 4 · ab

Age
4
Civilizations
ab
Base health
225
Base movement speed
1.1875
Recipe / training time (s)
25
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food110
gold30

Ghulam · 3 · ay

Age
3
Civilizations
ay
Base health
195
Base movement speed
1.1875
Recipe / training time (s)
25
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food110
gold30

Elite Ghulam · 4 · ay

Age
4
Civilizations
ay
Base health
225
Base movement speed
1.1875
Recipe / training time (s)
25
Population cost
1
Direct ingredients · Output per craft: 1
DetailValue
food110
gold30

Ghulam · 3 · by

Age
3
Civilizations
by
Base health
195
Base movement speed
1.1875
Recipe / training time (s)
72
Population cost
1

Elite Ghulam · 4 · by

Age
4
Civilizations
by
Base health
225
Base movement speed
1.1875
Recipe / training time (s)
72
Population cost
1

Using this reference

Check the version of Ghulam before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

What changes between variants

Ghulam includes 6 recorded variants. Comparing Ghulam · 3 · ab with Elite Ghulam · 4 · by changes these fields: Age: 3 → 4, Base health: 195 → 225, and Recipe / training time (s): 25 → 72. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

A worked example

Suppose you want 4 × Ghulam. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 440 and gold × 120.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • food × 110
  • gold × 30

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailGhulam · 3 · abArcherDifference
Age321
Civilizationsabab—
Base health19570125
Base movement speed1.18751.25-0.0625
Recipe / training time (s)251510
Population cost110

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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