Age of Empires IV
Dromon · Age of Empires IV: Unit costs and base values
Dromon · food × 100 + wood × 200 + gold × 60
What the data says
Dromon · 2 · by
- Age
- 2
- Civilizations
- by
- Base health
- 500
- Base movement speed
- 1.625
- Recipe / training time (s)
- 30
- Population cost
- 3
| Detail | Value |
|---|---|
| food | 100 |
| wood | 200 |
| gold | 60 |
Dromon · 2 · mac
- Age
- 2
- Civilizations
- mac
- Base health
- 500
- Base movement speed
- 1.625
- Recipe / training time (s)
- 30
- Population cost
- 3
| Detail | Value |
|---|---|
| food | 100 |
| wood | 200 |
| gold | 60 |
Using this reference
Check the version of Dromon before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Dromon. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 400, wood × 800, and gold × 240.
Plan your scenario
Result
Crafts required: 1 · Output per craft: 1 · Result: 1
Direct ingredients
- food × 100
- wood × 200
- gold × 60
How it is calculated
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
| Detail | Dromon · 2 · by | Archer | Difference |
|---|---|---|---|
| Age | 2 | 2 | 0 |
| Civilizations | by | ab | — |
| Base health | 500 | 70 | 430 |
| Base movement speed | 1.625 | 1.25 | 0.375 |
| Recipe / training time (s) | 30 | 15 | 15 |
| Population cost | 3 | 1 | 2 |
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.
Related entries
Sources and snapshot
Age of Empires IV · Sources and snapshot ↗
Snapshot reviewed: