VALORANT

Stinger · VALORANT: Loadout and base reference

Stinger · Shots per second: 16 · Magazine capacity: 20 · Reload / attack interval (s): 2.25

What the data says

0–15 m

Shots per second
16
Magazine capacity
20
Reload / attack interval (s)
2.25
Equip time (s)
0.75
Pellets per shot
1
Base price / credits
1100
Head damage in this band
67.5
Body damage in this band
27
Leg damage in this band
22.95

15–50 m

Shots per second
16
Magazine capacity
20
Reload / attack interval (s)
2.25
Equip time (s)
0.75
Pellets per shot
1
Base price / credits
1100
Head damage in this band
57
Body damage in this band
23
Leg damage in this band
19

Using this reference

Use Stinger as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Stinger includes 2 recorded variants. Comparing 0–15 m with 15–50 m changes these fields: Head damage in this band: 67.5 → 57, Body damage in this band: 27 → 23, and Leg damage in this band: 22.95 → 19. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Stinger is listed at 67.5, compared with 75 for Ares: a difference of 7.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–15 mOdinDifference
Shots per second16124
Magazine capacity20100-80
Reload / attack interval (s)2.255-2.75
Equip time (s)0.751.25-0.5
Pellets per shot110
Base price / credits11003200-2100
Head damage in this band67.595-27.5
Body damage in this band2738-11
Leg damage in this band22.9532.3-9.35

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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