VALORANT

Shorty · VALORANT: Loadout and base reference

Shorty · Shots per second: 3 · Magazine capacity: 2 · Reload / attack interval (s): 1.75

What the data says

0–7 m

Shots per second
3
Magazine capacity
2
Reload / attack interval (s)
1.75
Equip time (s)
0.75
Pellets per shot
15
Base price / credits
300
Head damage in this band
22
Body damage in this band
11
Leg damage in this band
9.35

7–15 m

Shots per second
3
Magazine capacity
2
Reload / attack interval (s)
1.75
Equip time (s)
0.75
Pellets per shot
15
Base price / credits
300
Head damage in this band
12
Body damage in this band
6
Leg damage in this band
5.1

15–50 m

Shots per second
3
Magazine capacity
2
Reload / attack interval (s)
1.75
Equip time (s)
0.75
Pellets per shot
15
Base price / credits
300
Head damage in this band
6
Body damage in this band
3
Leg damage in this band
2.55

Using this reference

Use Shorty as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Shorty includes 3 recorded variants. Comparing 0–7 m with 15–50 m changes these fields: Head damage in this band: 22 → 6, Body damage in this band: 11 → 3, and Leg damage in this band: 9.35 → 2.55. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Shorty is listed at 22, compared with 34 for Bucky: a difference of 12. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–7 mOdinDifference
Shots per second312-9
Magazine capacity2100-98
Reload / attack interval (s)1.755-3.25
Equip time (s)0.751.25-0.5
Pellets per shot15114
Base price / credits3003200-2900
Head damage in this band2295-73
Body damage in this band1138-27
Leg damage in this band9.3532.3-22.95

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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