VALORANT

Outlaw · VALORANT: Loadout and base reference

Outlaw · Shots per second: 2.75 · Magazine capacity: 2 · Reload / attack interval (s): 3.8

What the data says

0–50 m

Shots per second
2.75
Magazine capacity
2
Reload / attack interval (s)
3.8
Equip time (s)
1.25
Pellets per shot
-1
Base price / credits
2400
Head damage in this band
238
Body damage in this band
140
Leg damage in this band
119

Using this reference

Use Outlaw as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

One useful comparison

For Head damage in this band, Outlaw is listed at 238, compared with 255 for Operator: a difference of 17. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–50 mOdinDifference
Shots per second2.7512-9.25
Magazine capacity2100-98
Reload / attack interval (s)3.85-1.2
Equip time (s)1.251.250
Pellets per shot-11-2
Base price / credits24003200-800
Head damage in this band23895143
Body damage in this band14038102
Leg damage in this band11932.386.7

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

VALORANT · Sources and snapshot ↗

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