VALORANT

Marshal · VALORANT: Loadout and base reference

Marshal · Shots per second: 1.5 · Magazine capacity: 5 · Reload / attack interval (s): 2.5

What the data says

0–50 m

Shots per second
1.5
Magazine capacity
5
Reload / attack interval (s)
2.5
Equip time (s)
1.25
Pellets per shot
1
Base price / credits
950
Head damage in this band
202
Body damage in this band
101
Leg damage in this band
85.85

Using this reference

Use Marshal as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

One useful comparison

For Head damage in this band, Marshal is listed at 202, compared with 200 for Warden: a difference of 2. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–50 mOdinDifference
Shots per second1.512-10.5
Magazine capacity5100-95
Reload / attack interval (s)2.55-2.5
Equip time (s)1.251.250
Pellets per shot110
Base price / credits9503200-2250
Head damage in this band20295107
Body damage in this band1013863
Leg damage in this band85.8532.353.55

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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