VALORANT

Bandit · VALORANT: Loadout and base reference

Bandit · Shots per second: 5.1 · Magazine capacity: 8 · Reload / attack interval (s): 1.5

What the data says

0–10 m

Shots per second
5.1
Magazine capacity
8
Reload / attack interval (s)
1.5
Equip time (s)
0.75
Pellets per shot
-1
Base price / credits
600
Head damage in this band
152
Body damage in this band
39
Leg damage in this band
33

10–30 m

Shots per second
5.1
Magazine capacity
8
Reload / attack interval (s)
1.5
Equip time (s)
0.75
Pellets per shot
-1
Base price / credits
600
Head damage in this band
128
Body damage in this band
39
Leg damage in this band
33

30–50 m

Shots per second
5.1
Magazine capacity
8
Reload / attack interval (s)
1.5
Equip time (s)
0.75
Pellets per shot
-1
Base price / credits
600
Head damage in this band
112
Body damage in this band
34
Leg damage in this band
28

Using this reference

Use Bandit as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Bandit includes 3 recorded variants. Comparing 0–10 m with 30–50 m changes these fields: Head damage in this band: 152 → 112, Body damage in this band: 39 → 34, and Leg damage in this band: 33 → 28. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Bandit is listed at 152, compared with 156 for Phantom: a difference of 4. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–10 mOdinDifference
Shots per second5.112-6.9
Magazine capacity8100-92
Reload / attack interval (s)1.55-3.5
Equip time (s)0.751.25-0.5
Pellets per shot-11-2
Base price / credits6003200-2600
Head damage in this band1529557
Body damage in this band39381
Leg damage in this band3332.30.7

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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