Baldur’s Gate 3

Inflict Wounds · Baldur’s Gate 3: Spell level, costs and range

Inflict Wounds · Base spell level: 1 · Spell school: Necromancy · Cast form: Target

What the data says

Inflict Wounds

Base spell level
1
Spell school
Necromancy
Cast form
Target
Recorded range (m)
1.5
Damage type
Necrotic
Listed saving throw
MeleeSpellAttack
Actions spent
1
Bonus actions spent
0
Listed base damage roll
3d10

Using this reference

Read Inflict Wounds with its action cost, range and area in view. Range tells you how far the reference allows a target or placement; area describes the space affected. They answer different questions and should not be added together as a single reach value.

If damage dice are listed, remember that the notation describes a roll rather than a guaranteed result. Compare saving-throw and damage-type fields before deciding how the spell fits a turn. The page does not resolve resistance, a successful save or interactions with other active effects.

Before you choose

For Inflict Wounds, start with these recorded details: Base spell level: 1, Spell school: Necromancy, and Cast form: Target. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Plan your scenario

Side-by-side reference
DetailInflict WoundsFireballDifference
Base spell level13-2
Spell schoolNecromancyEvocation—
Cast formTargetProjectile—
Recorded range (m)1.518-16.5
Damage typeNecroticFire—
Listed saving throwMeleeSpellAttackDexterity—
Actions spent110
Bonus actions spent000
Listed base damage roll3d108d6—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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