Baldur’s Gate 3

Magic Missile · Baldur’s Gate 3: Spell level, costs and range

Magic Missile · Base spell level: 1 · Spell school: Evocation · Cast form: Projectile

What the data says

Magic Missile

Base spell level
1
Spell school
Evocation
Cast form
Projectile
Recorded range (m)
18
Damage type
Force
Actions spent
1
Bonus actions spent
0
Listed base damage roll
3d4+3

Using this reference

Read Magic Missile with its action cost, range and area in view. Range tells you how far the reference allows a target or placement; area describes the space affected. They answer different questions and should not be added together as a single reach value.

If damage dice are listed, remember that the notation describes a roll rather than a guaranteed result. Compare saving-throw and damage-type fields before deciding how the spell fits a turn. The page does not resolve resistance, a successful save or interactions with other active effects.

One useful comparison

For Recorded range (m), Magic Missile is listed at 18, compared with 1.5 for Cure Wounds: a difference of 16.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailMagic MissileFireballDifference
Base spell level13-2
Spell schoolEvocationEvocation—
Cast formProjectileProjectile—
Recorded range (m)18180
Damage typeForceFire—
Actions spent110
Bonus actions spent000
Listed base damage roll3d4+38d6—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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