Baldur’s Gate 3

Scorching Ray · Baldur’s Gate 3: Spell level, costs and range

Scorching Ray · Base spell level: 2 · Spell school: Evocation · Cast form: Projectile

What the data says

Scorching Ray

Base spell level
2
Spell school
Evocation
Cast form
Projectile
Recorded range (m)
18
Damage type
Fire
Listed saving throw
RangedSpellAttack
Actions spent
1
Bonus actions spent
0
Listed base damage roll
6d6

Using this reference

Read Scorching Ray with its action cost, range and area in view. Range tells you how far the reference allows a target or placement; area describes the space affected. They answer different questions and should not be added together as a single reach value.

If damage dice are listed, remember that the notation describes a roll rather than a guaranteed result. Compare saving-throw and damage-type fields before deciding how the spell fits a turn. The page does not resolve resistance, a successful save or interactions with other active effects.

One useful comparison

For Recorded range (m), Scorching Ray is listed at 18, compared with 1.5 for Cure Wounds: a difference of 16.5. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailScorching RayFireballDifference
Base spell level23-1
Spell schoolEvocationEvocation—
Cast formProjectileProjectile—
Recorded range (m)18180
Damage typeFireFire—
Listed saving throwRangedSpellAttackDexterity—
Actions spent110
Bonus actions spent000
Listed base damage roll6d68d6—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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