Age of Empires IV

Carrack · Age of Empires IV: Unit costs and base values

Carrack · food × 200 + wood × 200 + gold × 200

What the data says

Carrack · 4 · by

Age
4
Civilizations
by
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · en

Age
4
Civilizations
en
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food180
wood180
gold180

Carrack · 4 · fr

Age
4
Civilizations
fr
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · hr

Age
4
Civilizations
hr
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · hl

Age
4
Civilizations
hl
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · je

Age
4
Civilizations
je
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · od

Age
4
Civilizations
od
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · ot

Age
4
Civilizations
ot
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Carrack · 4 · sco

Age
4
Civilizations
sco
Base health
700
Base movement speed
1.25
Recipe / training time (s)
45
Population cost
5
Direct ingredients · Output per craft: 1
DetailValue
food200
wood200
gold200

Using this reference

Check the version of Carrack before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

A worked example

Suppose you want 4 × Carrack. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is food × 800, wood × 800, and gold × 800.

Plan your scenario

Result

Crafts required: 1 · Output per craft: 1 · Result: 1

Direct ingredients

  • food × 200
  • wood × 200
  • gold × 200

How it is calculated

crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft

This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.

Side-by-side reference
DetailCarrack · 4 · byArcherDifference
Age422
Civilizationsbyab—
Base health70070630
Base movement speed1.251.250
Recipe / training time (s)451530
Population cost514

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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