VALORANT

Spectre · VALORANT: Loadout and base reference

Spectre · Shots per second: 13.333 · Magazine capacity: 30 · Reload / attack interval (s): 2.25

What the data says

0–15 m

Shots per second
13.333
Magazine capacity
30
Reload / attack interval (s)
2.25
Equip time (s)
0.75
Pellets per shot
1
Base price / credits
1600
Head damage in this band
78
Body damage in this band
26
Leg damage in this band
22.1

15–30 m

Shots per second
13.333
Magazine capacity
30
Reload / attack interval (s)
2.25
Equip time (s)
0.75
Pellets per shot
1
Base price / credits
1600
Head damage in this band
66
Body damage in this band
22
Leg damage in this band
18.7

30–50 m

Shots per second
13.333
Magazine capacity
30
Reload / attack interval (s)
2.25
Equip time (s)
0.75
Pellets per shot
1
Base price / credits
1600
Head damage in this band
60
Body damage in this band
20
Leg damage in this band
17

Using this reference

Use Spectre as a starting point for a comparison within the same game and version. Check which variant is shown before comparing two numbers: a distance band, operator loadout or hero form can change what a row describes. A value missing from the source is not a zero.

When choosing between entries, decide what matters for your next match first. Damage, ammunition, reload time and ability access answer different questions. Change one part of the comparison at a time; a larger number in one column does not establish that an entire loadout is better.

What changes between variants

Spectre includes 3 recorded variants. Comparing 0–15 m with 30–50 m changes these fields: Head damage in this band: 78 → 60, Body damage in this band: 26 → 20, and Leg damage in this band: 22.1 → 17. Select the variant that matches your situation before using its figures in the calculator. The intermediate records remain in the full table if you need a closer comparison.

One useful comparison

For Head damage in this band, Spectre is listed at 78, compared with 75 for Ares: a difference of 3. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
Detail0–15 mOdinDifference
Shots per second13.333121.333
Magazine capacity30100-70
Reload / attack interval (s)2.255-2.75
Equip time (s)0.751.25-0.5
Pellets per shot110
Base price / credits16003200-1600
Head damage in this band7895-17
Body damage in this band2638-12
Leg damage in this band22.132.3-10.2

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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