Terraria · Grappling hooks | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
The snapshot targets desktop Terraria 1.4.5. Paint, furniture, food and cosmetic recolor pages are omitted. Ingredient-group members are alternatives, not all required together. The planner does not assume material-saving bonuses, recursive crafting or a complete boss/unlock progression.
Plan your scenario
Using this reference
Before gathering materials for Grappling hooks, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.
Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.
Grappling Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Chain× 3
- Hook× 1
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Chain × 3 + Hook × 1 → Grappling Hook × 1
Before you choose
For Grappling Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Ivy Whip
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Jungle Spores× 12
- Vine× 3
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Jungle Spores × 12 + Vine × 3 → Ivy Whip × 1
Before you choose
For Ivy Whip, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Amethyst Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Amethyst× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Amethyst × 15 → Amethyst Hook × 1
Before you choose
For Amethyst Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Topaz Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Topaz× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Topaz × 15 → Topaz Hook × 1
Before you choose
For Topaz Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Sapphire Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Sapphire× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Sapphire × 15 → Sapphire Hook × 1
Before you choose
For Sapphire Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Emerald Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Emerald× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Emerald × 15 → Emerald Hook × 1
Before you choose
For Emerald Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Ruby Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Ruby× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Ruby × 15 → Ruby Hook × 1
Before you choose
For Ruby Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Diamond Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Diamond× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Diamond × 15 → Diamond Hook × 1
Before you choose
For Diamond Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Lunar Hook
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Nebula Fragment× 6
- Solar Fragment× 6
- Stardust Fragment× 6
- Vortex Fragment× 6
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Ancient Manipulator · Nebula Fragment × 6 + Solar Fragment × 6 + Stardust Fragment × 6 + Vortex Fragment × 6 → Lunar Hook × 1
Amber Hook
- Use time (game ticks)
- 0
Plan your scenario
Result
- Number of builds
- 1
- Output per craft
- 1
Materials
- Amber× 15
Formula
crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts
Station: Iron Anvil · Amber × 15 → Amber Hook × 1
Before you choose
For Amber Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.