Terraria · Grappling hooks | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

The snapshot targets desktop Terraria 1.4.5. Paint, furniture, food and cosmetic recolor pages are omitted. Ingredient-group members are alternatives, not all required together. The planner does not assume material-saving bonuses, recursive crafting or a complete boss/unlock progression.

Plan your scenario

Using this reference

Before gathering materials for Grappling hooks, choose the recipe or variant you actually intend to make. Alternative recipes are separate shopping lists: combining their inputs would overstate the cost. The quantity you enter is the number of finished items you want, so a recipe that produces several at once may leave a small surplus.

Start with the ingredients you have the least of. A large stock of one material cannot make up for a shortage of another. The list covers the final crafting step; if an ingredient is itself crafted, open its reference separately before planning a gathering trip.

Grappling Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Chain× 3
  • Hook× 1

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Chain × 3 + Hook × 1 → Grappling Hook × 1

Before you choose

For Grappling Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Ivy Whip

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Jungle Spores× 12
  • Vine× 3

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Jungle Spores × 12 + Vine × 3 → Ivy Whip × 1

Before you choose

For Ivy Whip, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Amethyst Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Amethyst× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Amethyst × 15 → Amethyst Hook × 1

Before you choose

For Amethyst Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Topaz Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Topaz× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Topaz × 15 → Topaz Hook × 1

Before you choose

For Topaz Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Sapphire Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Sapphire× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Sapphire × 15 → Sapphire Hook × 1

Before you choose

For Sapphire Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Emerald Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Emerald× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Emerald × 15 → Emerald Hook × 1

Before you choose

For Emerald Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Ruby Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Ruby× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Ruby × 15 → Ruby Hook × 1

Before you choose

For Ruby Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Diamond Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Diamond× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Diamond × 15 → Diamond Hook × 1

Before you choose

For Diamond Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Lunar Hook

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Nebula Fragment× 6
  • Solar Fragment× 6
  • Stardust Fragment× 6
  • Vortex Fragment× 6

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Ancient Manipulator · Nebula Fragment × 6 + Solar Fragment × 6 + Stardust Fragment × 6 + Vortex Fragment × 6 → Lunar Hook × 1

Check the source ↗

Amber Hook

Use time (game ticks)
0

Plan your scenario

Result

Number of builds
1
Output per craft
1

Materials

  • Amber× 15

Formula

crafts = ceil(target / output per recipe); materials = ingredients per recipe × crafts

Station: Iron Anvil · Amber × 15 → Amber Hook × 1

Before you choose

For Amber Hook, start with these recorded details: Use time (game ticks): 0. Check them together rather than treating any one as a complete description. If your game shows different values, compare the selected variant and source version before relying on this record.

Check the source ↗

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

Back to the collection →