Satisfactory · SAM and ficsite | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for SAM and ficsite, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

SAM Fluctuator

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM6 60
− Wire5 50
− Steel Pipe3 30
+ SAM Fluctuator1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

SAM Fluctuator · 6 Seconds

Reanimated SAM × 6 + Wire × 5 + Steel Pipe × 3 → SAM Fluctuator × 1

Station: Manufacturer

A worked example

Suppose you want 4 × SAM Fluctuator. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Reanimated SAM × 24, Wire × 20, and Steel Pipe × 12.

Check the source ↗ · 1.0 snapshot

Ficsite Trigon

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Ficsite Ingot1 10
+ Ficsite Trigon3 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ficsite Trigon · 6 Seconds

Ficsite Ingot × 1 → Ficsite Trigon × 3

Station: Constructor

A worked example

Suppose you want 10 × Ficsite Trigon. This recipe produces 3 per operation, so you need 4 operations. That produces 12 in total, leaving 2 extra. The direct material list is Ficsite Ingot × 4.

Check the source ↗ · 1.0 snapshot

Ficsite Ingot

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Reanimated SAM2 60
− Aluminum Ingot4 120
+ Ficsite Ingot1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ficsite Ingot (Aluminum) · 2 Seconds

Reanimated SAM × 2 + Aluminum Ingot × 4 → Ficsite Ingot × 1

Station: Converter

Ficsite Ingot (Caterium) · 4 Seconds

Reanimated SAM × 3 + Caterium Ingot × 4 → Ficsite Ingot × 1

Station: Converter

Ficsite Ingot (Iron) · 6 Seconds

Reanimated SAM × 4 + Iron Ingot × 24 → Ficsite Ingot × 1

Station: Converter

A worked example

Suppose you want 4 × Ficsite Ingot. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Reanimated SAM × 8 and Aluminum Ingot × 16.

Check the source ↗ · 1.0 snapshot

Reanimated SAM

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− SAM4 120
+ Reanimated SAM1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Reanimated SAM · 2 Seconds

SAM × 4 → Reanimated SAM × 1

Station: Constructor

A worked example

Suppose you want 4 × Reanimated SAM. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is SAM × 16.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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