Satisfactory · Dark matter processing | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Dark matter processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Dark Matter Residue
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − SAM Fluctuator | 5 | 12.5 |
| − Power Shard | 3 | 7.5 |
| − Superposition Oscillator | 3 | 7.5 |
| − Excited Photonic Matter | 24 m³ | 60 |
| + Alien Power Matrix | 1 | 2.5 |
| + Dark Matter Residue | 24 m³ | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Alien Power Matrix · 24 Seconds
SAM Fluctuator × 5 + Power Shard × 3 + Superposition Oscillator × 3 + Excited Photonic Matter × 24 → Alien Power Matrix × 1 + Dark Matter Residue × 24
Station: Quantum Encoder
Dark Matter Residue · 6 Seconds
Reanimated SAM × 5 → Dark Matter Residue × 10
Station: Converter
Ficsonium Fuel Rod · 24 Seconds
Ficsonium × 2 + Electromagnetic Control Rod × 2 + Ficsite Trigon × 40 + Excited Photonic Matter × 20 → Ficsonium Fuel Rod × 1 + Dark Matter Residue × 20
Station: Quantum Encoder
AI Expansion Server · 15 Seconds
Magnetic Field Generator × 1 + Neural-Quantum Processor × 1 + Superposition Oscillator × 1 + Excited Photonic Matter × 25 → AI Expansion Server × 1 + Dark Matter Residue × 25
Station: Quantum Encoder
Superposition Oscillator · 12 Seconds
Dark Matter Crystal × 6 + Crystal Oscillator × 1 + Alclad Aluminum Sheet × 9 + Excited Photonic Matter × 25 → Superposition Oscillator × 1 + Dark Matter Residue × 25
Station: Quantum Encoder
Synthetic Power Shard · 12 Seconds
Time Crystal × 2 + Dark Matter Crystal × 2 + Quartz Crystal × 12 + Excited Photonic Matter × 12 → Power Shard × 1 + Dark Matter Residue × 12
Station: Quantum Encoder
Neural-Quantum Processor · 20 Seconds
Time Crystal × 5 + Supercomputer × 1 + Ficsite Trigon × 15 + Excited Photonic Matter × 25 → Neural-Quantum Processor × 1 + Dark Matter Residue × 25
Station: Quantum Encoder
A worked example
Suppose you want 73 × Dark Matter Residue. This recipe produces 24 per operation, so you need 4 operations. That produces 96 in total, leaving 23 extra. The direct material list is SAM Fluctuator × 20, Power Shard × 12, Superposition Oscillator × 12, and Excited Photonic Matter × 96.
Check the source ↗ · 1.0 snapshot
Excited Photonic Matter
200 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| + Excited Photonic Matter | 10 m³ | 200 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Excited Photonic Matter · 3 Seconds
→ Excited Photonic Matter × 10
Station: Converter
Check the source ↗ · 1.0 snapshot
Dark Matter Crystal
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Diamonds | 1 | 30 |
| − Dark Matter Residue | 5 m³ | 150 |
| + Dark Matter Crystal | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Dark Matter Crystal · 2 Seconds
Diamonds × 1 + Dark Matter Residue × 5 → Dark Matter Crystal × 1
Station: Particle Accelerator
Alternate: Dark Matter Crystallization · 3 Seconds
Dark Matter Residue × 10 → Dark Matter Crystal × 1
Station: Particle Accelerator
Alternate: Dark Matter Trap · 2 Seconds
Time Crystal × 1 + Dark Matter Residue × 5 → Dark Matter Crystal × 2
Station: Particle Accelerator
A worked example
Suppose you want 4 × Dark Matter Crystal. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Diamonds × 4 and Dark Matter Residue × 20.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.