Satisfactory · Dark matter processing | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Dark matter processing, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Dark Matter Residue

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− SAM Fluctuator5 12.5
− Power Shard3 7.5
− Superposition Oscillator3 7.5
− Excited Photonic Matter24 m³60
+ Alien Power Matrix1 2.5
+ Dark Matter Residue24 m³60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Alien Power Matrix · 24 Seconds

SAM Fluctuator × 5 + Power Shard × 3 + Superposition Oscillator × 3 + Excited Photonic Matter × 24 → Alien Power Matrix × 1 + Dark Matter Residue × 24

Station: Quantum Encoder

Dark Matter Residue · 6 Seconds

Reanimated SAM × 5 → Dark Matter Residue × 10

Station: Converter

Ficsonium Fuel Rod · 24 Seconds

Ficsonium × 2 + Electromagnetic Control Rod × 2 + Ficsite Trigon × 40 + Excited Photonic Matter × 20 → Ficsonium Fuel Rod × 1 + Dark Matter Residue × 20

Station: Quantum Encoder

AI Expansion Server · 15 Seconds

Magnetic Field Generator × 1 + Neural-Quantum Processor × 1 + Superposition Oscillator × 1 + Excited Photonic Matter × 25 → AI Expansion Server × 1 + Dark Matter Residue × 25

Station: Quantum Encoder

Superposition Oscillator · 12 Seconds

Dark Matter Crystal × 6 + Crystal Oscillator × 1 + Alclad Aluminum Sheet × 9 + Excited Photonic Matter × 25 → Superposition Oscillator × 1 + Dark Matter Residue × 25

Station: Quantum Encoder

Synthetic Power Shard · 12 Seconds

Time Crystal × 2 + Dark Matter Crystal × 2 + Quartz Crystal × 12 + Excited Photonic Matter × 12 → Power Shard × 1 + Dark Matter Residue × 12

Station: Quantum Encoder

Neural-Quantum Processor · 20 Seconds

Time Crystal × 5 + Supercomputer × 1 + Ficsite Trigon × 15 + Excited Photonic Matter × 25 → Neural-Quantum Processor × 1 + Dark Matter Residue × 25

Station: Quantum Encoder

A worked example

Suppose you want 73 × Dark Matter Residue. This recipe produces 24 per operation, so you need 4 operations. That produces 96 in total, leaving 23 extra. The direct material list is SAM Fluctuator × 20, Power Shard × 12, Superposition Oscillator × 12, and Excited Photonic Matter × 96.

Check the source ↗ · 1.0 snapshot

Excited Photonic Matter

200 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
+ Excited Photonic Matter10 m³200

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Excited Photonic Matter · 3 Seconds

→ Excited Photonic Matter × 10

Station: Converter

Check the source ↗ · 1.0 snapshot

Dark Matter Crystal

30 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Diamonds1 30
− Dark Matter Residue5 m³150
+ Dark Matter Crystal1 30

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Dark Matter Crystal · 2 Seconds

Diamonds × 1 + Dark Matter Residue × 5 → Dark Matter Crystal × 1

Station: Particle Accelerator

Alternate: Dark Matter Crystallization · 3 Seconds

Dark Matter Residue × 10 → Dark Matter Crystal × 1

Station: Particle Accelerator

Alternate: Dark Matter Trap · 2 Seconds

Time Crystal × 1 + Dark Matter Residue × 5 → Dark Matter Crystal × 2

Station: Particle Accelerator

A worked example

Suppose you want 4 × Dark Matter Crystal. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Diamonds × 4 and Dark Matter Residue × 20.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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