Satisfactory · Concrete and limestone | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Concrete and limestone, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Limestone
120 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Reanimated SAM | 1 | 10 |
| − Sulfur | 2 | 20 |
| + Limestone | 12 | 120 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Limestone (Sulfur) · 6 Seconds
Reanimated SAM × 1 + Sulfur × 2 → Limestone × 12
Station: Converter
A worked example
Suppose you want 37 × Limestone. This recipe produces 12 per operation, so you need 4 operations. That produces 48 in total, leaving 11 extra. The direct material list is Reanimated SAM × 4 and Sulfur × 8.
Check the source ↗ · 1.0 snapshot
Concrete
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Limestone | 3 | 45 |
| + Concrete | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Concrete · 4 Seconds
Limestone × 3 → Concrete × 1
Station: Constructor
Alternate: Fine Concrete · 12 Seconds
Silica × 3 + Limestone × 12 → Concrete × 10
Station: Assembler
Alternate: Rubber Concrete · 6 Seconds
Limestone × 10 + Rubber × 2 → Concrete × 9
Station: Assembler
Alternate: Wet Concrete · 3 Seconds
Limestone × 6 + Water × 5 → Concrete × 4
Station: Refinery
A worked example
Suppose you want 4 × Concrete. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Limestone × 12.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.