Satisfactory · Biomass and biofuel | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Biomass and biofuel, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Solid Biofuel
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Biomass | 8 | 120 |
| + Solid Biofuel | 4 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Solid Biofuel · 4 Seconds
Biomass × 8 → Solid Biofuel × 4
Station: Constructor
A worked example
Suppose you want 13 × Solid Biofuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Biomass × 32.
Check the source ↗ · 1.0 snapshot
Alien Protein
20 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Hatcher Remains | 1 | 20 |
| + Alien Protein | 1 | 20 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Hatcher Protein · 3 Seconds
Hatcher Remains × 1 → Alien Protein × 1
Station: Constructor
Hog Protein · 3 Seconds
Hog Remains × 1 → Alien Protein × 1
Station: Constructor
Spitter Protein · 3 Seconds
Spitter Remains × 1 → Alien Protein × 1
Station: Constructor
Stinger Protein · 3 Seconds
Stinger Remains × 1 → Alien Protein × 1
Station: Constructor
A worked example
Suppose you want 4 × Alien Protein. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Hatcher Remains × 4.
Check the source ↗ · 1.0 snapshot
Biomass
1,500 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Alien Protein | 1 | 15 |
| + Biomass | 100 | 1,500 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Biomass (Alien Protein) · 4 Seconds
Alien Protein × 1 → Biomass × 100
Station: Constructor
Biomass (Leaves) · 5 Seconds
Leaves × 10 → Biomass × 5
Station: Constructor
Biomass (Mycelia) · 4 Seconds
Mycelia × 1 → Biomass × 10
Station: Constructor
Biomass (Wood) · 4 Seconds
Wood × 4 → Biomass × 20
Station: Constructor
A worked example
Suppose you want 301 × Biomass. This recipe produces 100 per operation, so you need 4 operations. That produces 400 in total, leaving 99 extra. The direct material list is Alien Protein × 4.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.