Satisfactory · Biomass and biofuel | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Biomass and biofuel, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Solid Biofuel

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Biomass8 120
+ Solid Biofuel4 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Solid Biofuel · 4 Seconds

Biomass × 8 → Solid Biofuel × 4

Station: Constructor

A worked example

Suppose you want 13 × Solid Biofuel. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Biomass × 32.

Check the source ↗ · 1.0 snapshot

Alien Protein

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Hatcher Remains1 20
+ Alien Protein1 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Hatcher Protein · 3 Seconds

Hatcher Remains × 1 → Alien Protein × 1

Station: Constructor

Hog Protein · 3 Seconds

Hog Remains × 1 → Alien Protein × 1

Station: Constructor

Spitter Protein · 3 Seconds

Spitter Remains × 1 → Alien Protein × 1

Station: Constructor

Stinger Protein · 3 Seconds

Stinger Remains × 1 → Alien Protein × 1

Station: Constructor

A worked example

Suppose you want 4 × Alien Protein. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Hatcher Remains × 4.

Check the source ↗ · 1.0 snapshot

Biomass

1,500 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Alien Protein1 15
+ Biomass100 1,500

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Biomass (Alien Protein) · 4 Seconds

Alien Protein × 1 → Biomass × 100

Station: Constructor

Biomass (Leaves) · 5 Seconds

Leaves × 10 → Biomass × 5

Station: Constructor

Biomass (Mycelia) · 4 Seconds

Mycelia × 1 → Biomass × 10

Station: Constructor

Biomass (Wood) · 4 Seconds

Wood × 4 → Biomass × 20

Station: Constructor

A worked example

Suppose you want 301 × Biomass. This recipe produces 100 per operation, so you need 4 operations. That produces 400 in total, leaving 99 extra. The direct material list is Alien Protein × 4.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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