Factorio · Rocket and flame ammunition | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Rocket and flame ammunition, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Rocket
7.5 per minute · Buildings needed (rounded up): 8
| Source data | Batches | per minute |
|---|---|---|
| − Explosives | 1 | 7.5 |
| − Iron plate | 2 | 15 |
| + Rocket | 1 | 7.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Rocket · 4 Seconds
Explosives × 1 + Iron plate × 2 → Rocket × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Rocket. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Explosives × 4 and Iron plate × 8.
Check the source ↗ · 2.0.77 base
Explosive rocket
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Rocket | 1 | 3.75 |
| − Explosives | 2 | 7.5 |
| + Explosive rocket | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Explosive rocket · 8 Seconds
Rocket × 1 + Explosives × 2 → Explosive rocket × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Explosive rocket. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Rocket × 4 and Explosives × 8.
Check the source ↗ · 2.0.77 base
Atomic bomb
0.6 per minute · Buildings needed (rounded up): 100
| Source data | Batches | per minute |
|---|---|---|
| − Processing unit | 10 | 6 |
| − Explosives | 10 | 6 |
| − Uranium-235 | 30 | 18 |
| + Atomic bomb | 1 | 0.6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Atomic bomb · 50 Seconds
Processing unit × 10 + Explosives × 10 + Uranium-235 × 30 → Atomic bomb × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Atomic bomb. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 40, Explosives × 40, and Uranium-235 × 120.
Check the source ↗ · 2.0.77 base
Flamethrower ammo
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 5 | 50 |
| − Crude oil | 100 u | 1,000 |
| + Flamethrower ammo | 1 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Flamethrower ammo · 6 Seconds
Steel plate × 5 + Crude oil × 100 → Flamethrower ammo × 1
Station: Chemical plant
A worked example
Suppose you want 4 × Flamethrower ammo. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 20 and Crude oil × 400.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.