Factorio · Ground vehicles | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Ground vehicles, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Car
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Engine unit | 8 | 120 |
| − Iron plate | 20 | 300 |
| − Steel plate | 5 | 75 |
| + Car | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Car · 2 Seconds
Engine unit × 8 + Iron plate × 20 + Steel plate × 5 → Car × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Car. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Engine unit × 32, Iron plate × 80, and Steel plate × 20.
Check the source ↗ · 2.0.77 base
Tank
6 per minute · Buildings needed (rounded up): 10
| Source data | Batches | per minute |
|---|---|---|
| − Engine unit | 32 | 192 |
| − Steel plate | 50 | 300 |
| − Iron gear wheel | 15 | 90 |
| − Advanced circuit | 10 | 60 |
| + Tank | 1 | 6 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Tank · 5 Seconds
Engine unit × 32 + Steel plate × 50 + Iron gear wheel × 15 + Advanced circuit × 10 → Tank × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Tank. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Engine unit × 128, Steel plate × 200, Iron gear wheel × 60, and Advanced circuit × 40.
Check the source ↗ · 2.0.77 base
Spidertron
3 per minute · Buildings needed (rounded up): 20
| Source data | Batches | per minute |
|---|---|---|
| − Exoskeleton | 4 | 12 |
| − Portable fission reactor | 2 | 6 |
| − Rocket launcher | 4 | 12 |
| − Processing unit | 16 | 48 |
| − Low density structure | 150 | 450 |
| − Radar | 2 | 6 |
| − Efficiency module 3 | 2 | 6 |
| − Raw fish | 1 | 3 |
| + Spidertron | 1 | 3 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Spidertron · 10 Seconds
Exoskeleton × 4 + Portable fission reactor × 2 + Rocket launcher × 4 + Processing unit × 16 + Low density structure × 150 + Radar × 2 + Efficiency module 3 × 2 + Raw fish × 1 → Spidertron × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Spidertron. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Exoskeleton × 16, Portable fission reactor × 8, Rocket launcher × 16, Processing unit × 64, Low density structure × 600, Radar × 8, Efficiency module 3 × 8, and Raw fish × 4.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.