Factorio · Base defenses | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Base defenses, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Wall
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Stone brick | 5 | 300 |
| + Wall | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Wall · 0.5 Seconds
Stone brick × 5 → Wall × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Wall. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Stone brick × 20.
Check the source ↗ · 2.0.77 base
Gate
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Wall | 1 | 60 |
| − Steel plate | 2 | 120 |
| − Electronic circuit | 2 | 120 |
| + Gate | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Gate · 0.5 Seconds
Wall × 1 + Steel plate × 2 + Electronic circuit × 2 → Gate × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Gate. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wall × 4, Steel plate × 8, and Electronic circuit × 8.
Check the source ↗ · 2.0.77 base
Radar
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Electronic circuit | 5 | 300 |
| − Iron gear wheel | 5 | 300 |
| − Iron plate | 10 | 600 |
| + Radar | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Radar · 0.5 Seconds
Electronic circuit × 5 + Iron gear wheel × 5 + Iron plate × 10 → Radar × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Radar. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Electronic circuit × 20, Iron gear wheel × 20, and Iron plate × 40.
Check the source ↗ · 2.0.77 base
Land mine
24 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 1 | 6 |
| − Explosives | 2 | 12 |
| + Land mine | 4 | 24 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Land mine · 5 Seconds
Steel plate × 1 + Explosives × 2 → Land mine × 4
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 13 × Land mine. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Steel plate × 4 and Explosives × 8.
Check the source ↗ · 2.0.77 base
Gun turret
3.75 per minute · Buildings needed (rounded up): 16
| Source data | Batches | per minute |
|---|---|---|
| − Iron gear wheel | 10 | 37.5 |
| − Copper plate | 10 | 37.5 |
| − Iron plate | 20 | 75 |
| + Gun turret | 1 | 3.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Gun turret · 8 Seconds
Iron gear wheel × 10 + Copper plate × 10 + Iron plate × 20 → Gun turret × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Gun turret. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron gear wheel × 40, Copper plate × 40, and Iron plate × 80.
Check the source ↗ · 2.0.77 base
Laser turret
1.5 per minute · Buildings needed (rounded up): 40
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 20 | 30 |
| − Electronic circuit | 20 | 30 |
| − Battery | 12 | 18 |
| + Laser turret | 1 | 1.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Laser turret · 20 Seconds
Steel plate × 20 + Electronic circuit × 20 + Battery × 12 → Laser turret × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Laser turret. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 80, Electronic circuit × 80, and Battery × 48.
Check the source ↗ · 2.0.77 base
Flamethrower turret
1.5 per minute · Buildings needed (rounded up): 40
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 30 | 45 |
| − Iron gear wheel | 15 | 22.5 |
| − Pipe | 10 | 15 |
| − Engine unit | 5 | 7.5 |
| + Flamethrower turret | 1 | 1.5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Flamethrower turret · 20 Seconds
Steel plate × 30 + Iron gear wheel × 15 + Pipe × 10 + Engine unit × 5 → Flamethrower turret × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Flamethrower turret. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 120, Iron gear wheel × 60, Pipe × 40, and Engine unit × 20.
Check the source ↗ · 2.0.77 base
Artillery turret
0.75 per minute · Buildings needed (rounded up): 80
| Source data | Batches | per minute |
|---|---|---|
| − Steel plate | 60 | 45 |
| − Concrete | 60 | 45 |
| − Iron gear wheel | 40 | 30 |
| − Advanced circuit | 20 | 15 |
| + Artillery turret | 1 | 0.75 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Artillery turret · 40 Seconds
Steel plate × 60 + Concrete × 60 + Iron gear wheel × 40 + Advanced circuit × 20 → Artillery turret × 1
Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3
A worked example
Suppose you want 4 × Artillery turret. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Steel plate × 240, Concrete × 240, Iron gear wheel × 160, and Advanced circuit × 80.
Check the source ↗ · 2.0.77 base
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.