Factorio · Armor tiers | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Armor tiers, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Light armor

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Iron plate40 400
+ Light armor1 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Light armor · 3 Seconds

Iron plate × 40 → Light armor × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Light armor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron plate × 160.

Check the source ↗ · 2.0.77 base

Heavy armor

3.75 per minute · Buildings needed (rounded up): 16

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Copper plate100 375
− Steel plate50 187.5
+ Heavy armor1 3.75

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Heavy armor · 8 Seconds

Copper plate × 100 + Steel plate × 50 → Heavy armor × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Heavy armor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Copper plate × 400 and Steel plate × 200.

Check the source ↗ · 2.0.77 base

Modular armor

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Advanced circuit30 60
− Steel plate50 100
+ Modular armor1 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Modular armor · 15 Seconds

Advanced circuit × 30 + Steel plate × 50 → Modular armor × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Modular armor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Advanced circuit × 120 and Steel plate × 200.

Check the source ↗ · 2.0.77 base

Power armor

1.5 per minute · Buildings needed (rounded up): 40

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Processing unit40 60
− Electric engine unit20 30
− Steel plate40 60
+ Power armor1 1.5

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Power armor · 20 Seconds

Processing unit × 40 + Electric engine unit × 20 + Steel plate × 40 → Power armor × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Power armor. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Processing unit × 160, Electric engine unit × 80, and Steel plate × 160.

Check the source ↗ · 2.0.77 base

Power armor MK2

1.2 per minute · Buildings needed (rounded up): 50

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Efficiency module 225 30
− Speed module 225 30
− Processing unit60 72
− Electric engine unit40 48
− Low density structure30 36
+ Power armor MK21 1.2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Power armor MK2 · 25 Seconds

Efficiency module 2 × 25 + Speed module 2 × 25 + Processing unit × 60 + Electric engine unit × 40 + Low density structure × 30 → Power armor MK2 × 1

Station: Assembling machine 1 / Assembling machine 2 / Assembling machine 3

A worked example

Suppose you want 4 × Power armor MK2. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Efficiency module 2 × 100, Speed module 2 × 100, Processing unit × 240, Electric engine unit × 160, and Low density structure × 120.

Check the source ↗ · 2.0.77 base

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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