Demolition Ship · Age of Empires IV: Unit costs and base values
Demolition Ship · wood × 80 + gold × 80
What the data says
Demolition Ship · 2 · by
Age
2
Civilizations
by
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · en
Age
2
Civilizations
en
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
72
gold
72
Demolition Ship · 2 · fr
Age
2
Civilizations
fr
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · hr
Age
2
Civilizations
hr
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · hl
Age
2
Civilizations
hl
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · je
Age
2
Civilizations
je
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · kt
Age
2
Civilizations
kt
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · mac
Age
2
Civilizations
mac
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · ma
Age
2
Civilizations
ma
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · od
Age
2
Civilizations
od
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · ot
Age
2
Civilizations
ot
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · sco
Age
2
Civilizations
sco
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Demolition Ship · 2 · vik
Age
2
Civilizations
vik
Base health
145
Base movement speed
2
Recipe / training time (s)
15
Population cost
2
Direct ingredients · Output per craft: 1
Detail
Value
wood
80
gold
80
Using this reference
Check the version of Demolition Ship before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.
If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.
A worked example
Suppose you want 4 × Demolition Ship. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is wood × 320 and gold × 320.
crafts = ceiling(items wanted ÷ output per craft); each ingredient = crafts × amount per craft
This adds direct inputs for the selected recipe. It does not recursively craft ingredients, include inventory, or assume bonuses, parallel production or unlocks.
Side-by-side reference
Detail
Demolition Ship · 2 · by
Archer
Difference
Age
2
2
0
Civilizations
by
ab
—
Base health
145
70
75
Base movement speed
2
1.25
0.75
Recipe / training time (s)
15
15
0
Population cost
2
1
1
A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.