Teamfight Tactics

Nocturne · Teamfight Tactics: Unit costs and base values

Nocturne · Base resource cost: 2 · Traits: Automata · Quickstriker · Role: ADReaper

What the data says

Nocturne

Base resource cost
2
Traits
Automata · Quickstriker
Role
ADReaper
Base health
700
Base attack damage
63
Base armor
45
Base magic resistance
45
Base attacks per second
0.8
Mana to cast
40
Starting mana
0
Base range
1
Ability
Overdrive Blades

Using this reference

Check the version of Nocturne before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

One useful comparison

For Base resource cost, Nocturne is listed at 2, compared with 1 for Amumu: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailNocturneSingedDifference
Base resource cost211
TraitsAutomata · QuickstrikerChem-Baron · Sentinel—
RoleADReaperAPTank—
Base health70065050
Base attack damage63558
Base armor45405
Base magic resistance45405
Base attacks per second0.80.60.2
Mana to cast4050-10
Starting mana000
Base range110
AbilityOverdrive BladesDangerous Mutations—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

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Sources and snapshot

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