Teamfight Tactics

Ezreal · Teamfight Tactics: Unit costs and base values

Ezreal · Base resource cost: 3 · Traits: Academy · Rebel · Artillerist · Role: ADCaster

What the data says

Ezreal

Base resource cost
3
Traits
Academy · Rebel · Artillerist
Role
ADCaster
Base health
700
Base attack damage
60
Base armor
25
Base magic resistance
25
Base attacks per second
0.75
Mana to cast
60
Starting mana
0
Base range
4
Ability
Essence Flux

Using this reference

Check the version of Ezreal before comparing its numbers. Age, civilization, tier or star level can identify different records under the same unit name. Costs and population belong to the selected record, so compare like with like before planning a group.

If materials are listed, use the quantity calculator for the number of units you want to produce. That total is a resource budget, not a combat forecast. The table does not model positioning, opposing units, upgrades or a complete army composition.

One useful comparison

For Base resource cost, Ezreal is listed at 3, compared with 4 for Heimerdinger: a difference of 1. This compares that field in the recorded variants only. Read the other fields before deciding whether the trade-off matters to your use.

Plan your scenario

Side-by-side reference
DetailEzrealSingedDifference
Base resource cost312
TraitsAcademy · Rebel · ArtilleristChem-Baron · Sentinel—
RoleADCasterAPTank—
Base health70065050
Base attack damage60555
Base armor2540-15
Base magic resistance2540-15
Base attacks per second0.750.60.15
Mana to cast605010
Starting mana000
Base range413
AbilityEssence FluxDangerous Mutations—

A name without a verified local label stays in the source language. The surrounding guide and controls are localized; identifiers are not invented translations.

Related entries

Browse this game →

Sources and snapshot

Teamfight Tactics · Sources and snapshot ↗

Snapshot reviewed:

Source detail ↗

Browse all game collections →