Satisfactory · Wire and cable | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Wire and cable, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Wire
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Copper Ingot | 1 | 15 |
| + Wire | 2 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Wire · 4 Seconds
Copper Ingot × 1 → Wire × 2
Station: Constructor
Alternate: Fused Wire · 20 Seconds
Copper Ingot × 4 + Caterium Ingot × 1 → Wire × 30
Station: Assembler
Alternate: Iron Wire · 24 Seconds
Iron Ingot × 5 → Wire × 9
Station: Constructor
Alternate: Caterium Wire · 4 Seconds
Caterium Ingot × 1 → Wire × 8
Station: Constructor
A worked example
Suppose you want 7 × Wire. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Copper Ingot × 4.
Check the source ↗ · 1.0 snapshot
Cable
30 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Wire | 2 | 60 |
| + Cable | 1 | 30 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Cable · 2 Seconds
Wire × 2 → Cable × 1
Station: Constructor
Alternate: Insulated Cable · 12 Seconds
Wire × 9 + Rubber × 6 → Cable × 20
Station: Assembler
Alternate: Quickwire Cable · 24 Seconds
Quickwire × 3 + Rubber × 2 → Cable × 11
Station: Assembler
Alternate: Coated Cable · 8 Seconds
Wire × 5 + Heavy Oil Residue × 2 → Cable × 9
Station: Refinery
A worked example
Suppose you want 4 × Cable. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Wire × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.