Satisfactory · Rebar ammunition | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Rebar ammunition, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Iron Rebar
15 per minute · Buildings needed (rounded up): 4
| Source data | Batches | per minute |
|---|---|---|
| − Iron Rod | 1 | 15 |
| + Iron Rebar | 1 | 15 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Iron Rebar · 4 Seconds
Iron Rod × 1 → Iron Rebar × 1
Station: Constructor
A worked example
Suppose you want 4 × Iron Rebar. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron Rod × 4.
Check the source ↗ · 1.0 snapshot
Stun Rebar
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Iron Rebar | 1 | 10 |
| − Quickwire | 5 | 50 |
| + Stun Rebar | 1 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Stun Rebar · 6 Seconds
Iron Rebar × 1 + Quickwire × 5 → Stun Rebar × 1
Station: Assembler
A worked example
Suppose you want 4 × Stun Rebar. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron Rebar × 4 and Quickwire × 20.
Check the source ↗ · 1.0 snapshot
Shatter Rebar
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Iron Rebar | 2 | 10 |
| − Quartz Crystal | 3 | 15 |
| + Shatter Rebar | 1 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Shatter Rebar · 12 Seconds
Iron Rebar × 2 + Quartz Crystal × 3 → Shatter Rebar × 1
Station: Assembler
A worked example
Suppose you want 4 × Shatter Rebar. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron Rebar × 8 and Quartz Crystal × 12.
Check the source ↗ · 1.0 snapshot
Explosive Rebar
5 per minute · Buildings needed (rounded up): 12
| Source data | Batches | per minute |
|---|---|---|
| − Iron Rebar | 2 | 10 |
| − Smokeless Powder | 2 | 10 |
| − Steel Pipe | 2 | 10 |
| + Explosive Rebar | 1 | 5 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Explosive Rebar · 12 Seconds
Iron Rebar × 2 + Smokeless Powder × 2 + Steel Pipe × 2 → Explosive Rebar × 1
Station: Manufacturer
A worked example
Suppose you want 4 × Explosive Rebar. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Iron Rebar × 8, Smokeless Powder × 8, and Steel Pipe × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.