Satisfactory · Power and warp components | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Power and warp components, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Biochemical Sculptor

2 per minute · Buildings needed (rounded up): 30

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Assembly Director System1 0.5
− Ficsite Trigon80 40
− Water20 m³10
+ Biochemical Sculptor4 2

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Biochemical Sculptor · 120 Seconds

Assembly Director System × 1 + Ficsite Trigon × 80 + Water × 20 → Biochemical Sculptor × 4

Station: Blender

A worked example

Suppose you want 13 × Biochemical Sculptor. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Assembly Director System × 4, Ficsite Trigon × 320, and Water × 80.

Check the source ↗ · 1.0 snapshot

Singularity Cell

10 per minute · Buildings needed (rounded up): 6

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Nuclear Pasta1 1
− Dark Matter Crystal20 20
− Iron Plate100 100
− Concrete200 200
+ Singularity Cell10 10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Singularity Cell · 60 Seconds

Nuclear Pasta × 1 + Dark Matter Crystal × 20 + Iron Plate × 100 + Concrete × 200 → Singularity Cell × 10

Station: Manufacturer

A worked example

Suppose you want 31 × Singularity Cell. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Nuclear Pasta × 4, Dark Matter Crystal × 80, Iron Plate × 400, and Concrete × 800.

Check the source ↗ · 1.0 snapshot

Ballistic Warp Drive

1 per minute · Buildings needed (rounded up): 60

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Thermal Propulsion Rocket1 1
− Singularity Cell5 5
− Superposition Oscillator2 2
− Dark Matter Crystal40 40
+ Ballistic Warp Drive1 1

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Ballistic Warp Drive · 60 Seconds

Thermal Propulsion Rocket × 1 + Singularity Cell × 5 + Superposition Oscillator × 2 + Dark Matter Crystal × 40 → Ballistic Warp Drive × 1

Station: Manufacturer

A worked example

Suppose you want 4 × Ballistic Warp Drive. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Thermal Propulsion Rocket × 4, Singularity Cell × 20, Superposition Oscillator × 8, and Dark Matter Crystal × 160.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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