Satisfactory · Power and warp components | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Power and warp components, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Biochemical Sculptor
2 per minute · Buildings needed (rounded up): 30
| Source data | Batches | per minute |
|---|---|---|
| − Assembly Director System | 1 | 0.5 |
| − Ficsite Trigon | 80 | 40 |
| − Water | 20 m³ | 10 |
| + Biochemical Sculptor | 4 | 2 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Biochemical Sculptor · 120 Seconds
Assembly Director System × 1 + Ficsite Trigon × 80 + Water × 20 → Biochemical Sculptor × 4
Station: Blender
A worked example
Suppose you want 13 × Biochemical Sculptor. This recipe produces 4 per operation, so you need 4 operations. That produces 16 in total, leaving 3 extra. The direct material list is Assembly Director System × 4, Ficsite Trigon × 320, and Water × 80.
Check the source ↗ · 1.0 snapshot
Singularity Cell
10 per minute · Buildings needed (rounded up): 6
| Source data | Batches | per minute |
|---|---|---|
| − Nuclear Pasta | 1 | 1 |
| − Dark Matter Crystal | 20 | 20 |
| − Iron Plate | 100 | 100 |
| − Concrete | 200 | 200 |
| + Singularity Cell | 10 | 10 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Singularity Cell · 60 Seconds
Nuclear Pasta × 1 + Dark Matter Crystal × 20 + Iron Plate × 100 + Concrete × 200 → Singularity Cell × 10
Station: Manufacturer
A worked example
Suppose you want 31 × Singularity Cell. This recipe produces 10 per operation, so you need 4 operations. That produces 40 in total, leaving 9 extra. The direct material list is Nuclear Pasta × 4, Dark Matter Crystal × 80, Iron Plate × 400, and Concrete × 800.
Check the source ↗ · 1.0 snapshot
Ballistic Warp Drive
1 per minute · Buildings needed (rounded up): 60
| Source data | Batches | per minute |
|---|---|---|
| − Thermal Propulsion Rocket | 1 | 1 |
| − Singularity Cell | 5 | 5 |
| − Superposition Oscillator | 2 | 2 |
| − Dark Matter Crystal | 40 | 40 |
| + Ballistic Warp Drive | 1 | 1 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Ballistic Warp Drive · 60 Seconds
Thermal Propulsion Rocket × 1 + Singularity Cell × 5 + Superposition Oscillator × 2 + Dark Matter Crystal × 40 → Ballistic Warp Drive × 1
Station: Manufacturer
A worked example
Suppose you want 4 × Ballistic Warp Drive. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Thermal Propulsion Rocket × 4, Singularity Cell × 20, Superposition Oscillator × 8, and Dark Matter Crystal × 160.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.