Satisfactory · Plastic and rubber | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Plastic and rubber, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Plastic

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Crude Oil3 m³30
+ Plastic2 20
+ Heavy Oil Residue1 m³10

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Plastic · 6 Seconds

Crude Oil × 3 → Plastic × 2 + Heavy Oil Residue × 1

Station: Refinery

Residual Plastic · 6 Seconds

Polymer Resin × 6 + Water × 2 → Plastic × 2

Station: Refinery

Alternate: Recycled Plastic · 12 Seconds

Rubber × 6 + Fuel × 6 → Plastic × 12

Station: Refinery

A worked example

Suppose you want 7 × Plastic. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Crude Oil × 12.

Check the source ↗ · 1.0 snapshot

Rubber

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Polymer Resin4 40
− Water4 m³40
+ Rubber2 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Residual Rubber · 6 Seconds

Polymer Resin × 4 + Water × 4 → Rubber × 2

Station: Refinery

Rubber · 6 Seconds

Crude Oil × 3 → Rubber × 2 + Heavy Oil Residue × 2

Station: Refinery

Alternate: Recycled Rubber · 12 Seconds

Plastic × 6 + Fuel × 6 → Rubber × 12

Station: Refinery

A worked example

Suppose you want 7 × Rubber. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Polymer Resin × 16 and Water × 16.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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