Satisfactory · Packaged fuels | Compare
Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.
The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.
These options share a planning task. Their differences stay visible in the individual rows and calculators.
Using this reference
Choose a recipe for Packaged fuels, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.
Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.
Packaged Rocket Fuel
60 per minute · Buildings needed (rounded up): 1
| Source data | Batches | per minute |
|---|---|---|
| − Rocket Fuel | 2 m³ | 120 |
| − Empty Fluid Tank | 1 | 60 |
| + Packaged Rocket Fuel | 1 | 60 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Rocket Fuel · 1 Seconds
Rocket Fuel × 2 + Empty Fluid Tank × 1 → Packaged Rocket Fuel × 1
Station: Packager
A worked example
Suppose you want 4 × Packaged Rocket Fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Rocket Fuel × 8 and Empty Fluid Tank × 4.
Check the source ↗ · 1.0 snapshot
Packaged Ionized Fuel
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Ionized Fuel | 4 m³ | 80 |
| − Empty Fluid Tank | 2 | 40 |
| + Packaged Ionized Fuel | 2 | 40 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Ionized Fuel · 3 Seconds
Ionized Fuel × 4 + Empty Fluid Tank × 2 → Packaged Ionized Fuel × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Ionized Fuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Ionized Fuel × 16 and Empty Fluid Tank × 8.
Check the source ↗ · 1.0 snapshot
Packaged Turbofuel
20 per minute · Buildings needed (rounded up): 3
| Source data | Batches | per minute |
|---|---|---|
| − Turbofuel | 2 m³ | 20 |
| − Empty Canister | 2 | 20 |
| + Packaged Turbofuel | 2 | 20 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Turbofuel · 6 Seconds
Turbofuel × 2 + Empty Canister × 2 → Packaged Turbofuel × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Turbofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Turbofuel × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Fuel
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Fuel | 2 m³ | 40 |
| − Empty Canister | 2 | 40 |
| + Packaged Fuel | 2 | 40 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Fuel · 3 Seconds
Fuel × 2 + Empty Canister × 2 → Packaged Fuel × 2
Station: Packager
Alternate: Diluted Packaged Fuel · 2 Seconds
Heavy Oil Residue × 1 + Packaged Water × 2 → Packaged Fuel × 2
Station: Refinery
A worked example
Suppose you want 7 × Packaged Fuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Fuel × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Packaged Liquid Biofuel
40 per minute · Buildings needed (rounded up): 2
| Source data | Batches | per minute |
|---|---|---|
| − Liquid Biofuel | 2 m³ | 40 |
| − Empty Canister | 2 | 40 |
| + Packaged Liquid Biofuel | 2 | 40 |
Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.
per minute = Batches × 60 × Production building / seconds per cycle
Packaged Liquid Biofuel · 3 Seconds
Liquid Biofuel × 2 + Empty Canister × 2 → Packaged Liquid Biofuel × 2
Station: Packager
A worked example
Suppose you want 7 × Packaged Liquid Biofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Liquid Biofuel × 8 and Empty Canister × 8.
Check the source ↗ · 1.0 snapshot
Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.