Satisfactory · Packaged fuels | Compare

Choose a variant below. Closely related recipes, conditions or opening branches are collected here so you can compare them without moving between almost identical pages.

The version and limits of the original source apply to every entry. Quantities and requirements belong to the named variant; do not add alternative recipes or opening lines together.

These options share a planning task. Their differences stay visible in the individual rows and calculators.

Using this reference

Choose a recipe for Packaged fuels, then choose the machine that will run it. The per-minute rate uses the recorded output, recipe duration and machine speed. Batch quantities answer how many materials a fixed number of operations consumes; the rate column answers how fast one selected machine processes them.

Increase the target rate to see the number of whole machines needed. Rounding up leaves some nominal spare capacity. This is a direct production step, not a balanced factory: upstream supply, transport and temporary interruptions still need to support the stated rate.

Packaged Rocket Fuel

60 per minute · Buildings needed (rounded up): 1

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Rocket Fuel2 m³120
− Empty Fluid Tank1 60
+ Packaged Rocket Fuel1 60

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Packaged Rocket Fuel · 1 Seconds

Rocket Fuel × 2 + Empty Fluid Tank × 1 → Packaged Rocket Fuel × 1

Station: Packager

A worked example

Suppose you want 4 × Packaged Rocket Fuel. This recipe produces 1 per operation, so you need 4 operations. That produces 4 in total. The direct material list is Rocket Fuel × 8 and Empty Fluid Tank × 4.

Check the source ↗ · 1.0 snapshot

Packaged Ionized Fuel

40 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Ionized Fuel4 m³80
− Empty Fluid Tank2 40
+ Packaged Ionized Fuel2 40

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Packaged Ionized Fuel · 3 Seconds

Ionized Fuel × 4 + Empty Fluid Tank × 2 → Packaged Ionized Fuel × 2

Station: Packager

A worked example

Suppose you want 7 × Packaged Ionized Fuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Ionized Fuel × 16 and Empty Fluid Tank × 8.

Check the source ↗ · 1.0 snapshot

Packaged Turbofuel

20 per minute · Buildings needed (rounded up): 3

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Turbofuel2 m³20
− Empty Canister2 20
+ Packaged Turbofuel2 20

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Packaged Turbofuel · 6 Seconds

Turbofuel × 2 + Empty Canister × 2 → Packaged Turbofuel × 2

Station: Packager

A worked example

Suppose you want 7 × Packaged Turbofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Turbofuel × 8 and Empty Canister × 8.

Check the source ↗ · 1.0 snapshot

Packaged Fuel

40 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Fuel2 m³40
− Empty Canister2 40
+ Packaged Fuel2 40

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Packaged Fuel · 3 Seconds

Fuel × 2 + Empty Canister × 2 → Packaged Fuel × 2

Station: Packager

Alternate: Diluted Packaged Fuel · 2 Seconds

Heavy Oil Residue × 1 + Packaged Water × 2 → Packaged Fuel × 2

Station: Refinery

A worked example

Suppose you want 7 × Packaged Fuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Fuel × 8 and Empty Canister × 8.

Check the source ↗ · 1.0 snapshot

Packaged Liquid Biofuel

40 per minute · Buildings needed (rounded up): 2

Ingredients / Products · Number of cycles: 1
Source dataBatchesper minute
− Liquid Biofuel2 m³40
− Empty Canister2 40
+ Packaged Liquid Biofuel2 40

Rates use the selected building at base speed. No modules, beacons, quality, power shortages or overclocking are simulated. Fractional outputs are expected averages, not guaranteed drops.

per minute = Batches × 60 × Production building / seconds per cycle

Packaged Liquid Biofuel · 3 Seconds

Liquid Biofuel × 2 + Empty Canister × 2 → Packaged Liquid Biofuel × 2

Station: Packager

A worked example

Suppose you want 7 × Packaged Liquid Biofuel. This recipe produces 2 per operation, so you need 4 operations. That produces 8 in total, leaving 1 extra. The direct material list is Liquid Biofuel × 8 and Empty Canister × 8.

Check the source ↗ · 1.0 snapshot

Game and item names below retain the source’s English identifiers so you can find them in the linked documentation.

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